The first thing to do
before starting to test or create a Tizen game, is to set up this
section of the preferences for the Tizen module. You must have the
Tizen SDK installed (see the page on Installation)
which you would then "point" to from the file dialogue labelled
Tizen SDK Location. Apart from the SDK you will also need to
link to the Java Runtime Location as the Tizen SDK requires
Once you have located the necessary files, you should proceed to Check the Tizen SDK by pressing the appropriate button on this tab, as this will get GameMaker: Studio to check that the components are installed and communicating with the program properly. If this shows "SDK + JRE OK" then you can begin to test your games on the Tizen target platform.
If your development setup permits the creation of a virtual Tizen device, you should also press the Create Emulator VM to initialize the Tizen emulator and create a "template" of the GameMaker: Studio virtual Tizen device, otherwise your game will not run correctly (if at all).
You can add the signing certificate that the Tizen SDK generates. This is not necessary for testing the JS (Web) Tizen module or even for creating a final *.wgt file, but without it your game will not be accepted onto the official Tizen Store. If you are compiling to the Native module, then the *.p12 file is essential as without it your game will not compile. Further information on setting up the Tizen module and acquiring the necessary files can be found on the YoYo Games Helpdesk.
Finally, there is an option to "Install on Create Application", which you can check to have the game install automatically on any Tizen device that is connected to your development PC when you create a final build of your game.