|id||The id of the data structure to remove.|
This function will remove the given stack data-structure from
memory, freeing up the resources it was using and removing all
values that it contained. This function should always be used when
you are finished using the ds_stack to prevent memory leaks that
can slow down and crash your game.
if lives = 0
The above code will check the value of the built in global variable "lives" and if it is 0, it destroys the ds_stack indexed in the variable "AI_stack" and then changes rooms.