|x||The x coordinate of the pixel to check|
|y||The y coordinate of the pixel to check|
With this function you can get the colour value of any pixel
that is being drawn to the current render target. This means that
the results will depend on the event in which the function is
called, and also on the target surface being used. Note that this
will not return any alpha values, for that you should use
NOTE: This function is incredibly slow and so should only be used when absolutely necessary.
The above code will set the drawing colour for all text, forms and primitives to the colour of the pixel at (500,200) on the game screen.