# d3d_transform_set_scaling

## Sets the transformation to a scaling with the
indicated amounts.

### Syntax:

d3d_transform_set_scaling(xs, ys, zs)

Argument |
Description |

xs |
The x scale amount. |

ys |
The y scale amount. |

zs |
The z scale amount. |

**Returns:** N/A

### Description

A scaling transform will squash and expand the vertices of an
object about the various axis. For example, a transform of
`d3d_transform_set_scaling( 1, 2, 0)` will keep the same x
coordinates, double the y coordinates and will all have the z
coordinate of 0. This function sets an absolute scale and will wipe
any previous transforms (unlike `d3d_transform_add_scaling`
which will add to previous transforms).

### Example:

var tex = background_get_texture(bck_Wall);
d3d_transform_set_identity();

d3d_transform_set_scaling(2, 2, 2);

d3d_draw_block(-50, -50, -50, 50, 50, 50, tex, 100, 100);

d3d_transform_set_identity();

The above code tells *GameMaker: Studio* to draw the block
scaled to twice the size.

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