draw_surface_tiled(id, x, y);
|id||The unique id (index) of the surface to draw.|
|x||The x position of where to draw the surface.|
|y||The y position of where to draw the surface.|
This function will take a surface and then repeatedly tile it
across the whole room, starting from the coordinates that you give
in the function.
NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.
draw_surface_tiled(surf, x, y);
This will draw the surface indexed in "surf" at the instances own x and y position, and tiled in every direction in the room.