audio_queue_sound(queueIndex, bufferId, bufferOffset, bufferLength);
|queueIndex||The index of the queue to add to.|
|bufferId||The buffer to add to the queue.|
|bufferOffset||The offset within the source buffer to start from.|
|bufferLength||The length of the buffer (the number of the bytes in the buffer).|
This function will add the data from a buffer into the audio
queue that you previously created using the function audio_create_play_queue.
You specify the queue index to add to, and the buffer ID to get the
data from as well as the position (offset) within the buffer and
the number of bytes to add. Once you have added audio from a buffer
to a queue, the buffer cannot be deleted until you have first freed
the queue using the function audio_free_play_queue,
and the buffer properties should match those of the the queue that
you are adding the sound to.
len = async_load[? "data_len"];
audio_buff = buffer_create(len, buffer_fast, 1);
buffer_copy(async_load[? "buffer_id"], 0, len, buff, 0);
audio_queue_sound(audio_queue, audio_buff, 0, len);
audio_play_sound(audio_queue, 10, 0);
The above code would be called in the asynchronous Audio Recording event and assigns some recorded data to a buffer, which is then added to an audio queue. This is then played.