|index||The index of the sound to check for.|
With this function you can check to see if an instance of the
sound index is playing currently (true) or not
(false). Please note that if you do this check a moment
after the indexed sound is supposed to have started it may return
false erroneously as the sound system has not had enough
time to initialize the sound properly.
instance_create(x, y, obj_GameOver_Menu);
The above code checks the sound to see if it is still playing and if it is not, it plays another sound and creates a new instance.