move_contact_all

Moves the instance in a given direction until it comes into contact with an object.

Syntax:

move_contact_all(dir, maxdist);


Argument Description
dir The direction to move in.
maxdist The maximum distance the object can travel (-1 or 0 a default value of 1000 pixels).


Returns: N/A


Description

This function will move the instance running the code a set number of pixels in the specified direction until it meets any other instance with a valid mask. You can use -1 or 0 for the maxdist being a default 1000px, ie: GameMaker: Studio will move the instance continually up 1000 pixels until it is out of collision.


Example:

if !place_meeting(x, y + 1, all)
   {
   move_contact_all(270, -1);
   }

The above code will check beneath the instance for a collision, and if there is none, then it will move it down until there is or until 1000pixels have been covered.


Back: Moving Around
Next: move_contact_solid
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