part_type_colour_mix(ind, colour1, colour2);
|ind||The index of the particle type to change.|
|colour1||The first colour the blend will take from.|
|colour2||The second colour the blend will take from.|
With this function you can set the given particle type to be a
random blend of two colours.
part_type_colour_mix(global.P_Damage, c_red, c_yellow);
The above code will set the colour for each particle emitted of the particle type indexed in the global variable "P_Damage" to be a random mix between the colours red and yellow.