room_instance_clear

Clears all instances in a given room.

Syntax:

room_instance_clear(ind);


Argument Description
ind The index of the room to clear all instances in.


Returns: N/A


Description

This function will clear a room of all instances (no destroy events shall be called for the instances that are being removed).


Example:

global.rm = room_add();
room_assign(rm_Base, global.rm);
room_instance_clear(global.rm);

The above code will add a new room to the game and then copy the contents of the room indexed as "rm_Base" into it. It will then clear all instances from this new room.


Back: Rooms
Next: room_tile_add
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