With this variable you can get (or set) the object that has to
be kept in the specified view (from 0 to 7) at all times. If there
are multiple instances of this object, only one is followed
(usually the first one created, but this is not guaranteed). You
can also assign a single instance id to this variable, in which
case that particular instance is followed. To prevent any view
following, you can set this variable using the special
NOTE: You can set the distance that an instance or object can move before the view starts following using the view_hborder and view_vborder functions.
view_object = obj_player;
The above code checks to see if an instance of the object "obj_Player" exists and if it does, it sets view to follow that instance.