Set various options for saving a buffer group asynchronously.


buffer_async_group_option(option, value);

Argument Description
option The option to set.
value The value to set (can be string or real, depending on the option).

Returns: N/A


With this function you can set some platform specific options for the buffer group being saved. The options available are as follows:

IMPORTANT - This function is currently only valid for the PlayStation target module. on all the other targets it will do nothing.


buffer_async_group_option("showdialog", false);
buffer_async_group_option("slottitle", "Catch The Haggis Save");
buffer_async_group_option("subtitle", "All your haggis are saved here!");
save = buffer_save_async(buff, "Player_Save.sav", 0, 16384);

The above code starts a buffer group then sets the group options before it sets 4 files to save asynchronously. The group definition is then ended (at which point saving will begin).

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