Changes the priority of the given value in the priority queue.


ds_priority_change_priority(id, val, priority);

Argument Description
id The id of the priority queue to change.
val The value to change the priority of.
priority The new priority of the value.

Returns: N/A


This function will take a given value and change its priority within the referenced priority queue.


if global.Game_Time < 1000
   ds_priority_change(ai_priority, scr_AI_Search, 1);

The above code checks a global variable and if it is below a certain value it will then change the priority of the script index held in the priority queue.

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