Destroys a given stack and removes it from memory.



Argument Description
id The id of the data structure to remove.

Returns: N/A


This function will remove the given stack data-structure from memory, freeing up the resources it was using and removing all values that it contained. This function should always be used when you are finished using the ds_stack to prevent memory leaks that can slow down and crash your game.


if lives = 0

The above code will check the value of the built in global variable "lives" and if it is 0, it destroys the ds_stack indexed in the variable "AI_stack" and then changes rooms.

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