# d3d_model_cylinder

## Adds a cylinder shape to the model.

### Syntax:

d3d_model_cylinder(ind, x1, y1, z1, x2, y2, z2,
hrepeat, vrepeat, closed, steps)

Argument |
Description |

ind |
The model index to add the cylinder to. |

x1 |
The model index to add the cylinder to. |

y1 |
The initial y coordinate of the cylinder. |

z1 |
The initial z coordinate of the cylinder. |

x2 |
The opposite x coordinate of the cylinder. |

y2 |
The opposite y coordinate of the cylinder. |

z2 |
The opposite z coordinate of the cylinder. |

hrepeat |
Amount of horizontal repetitions for the texture. |

vrepeat |
Amount of vertical repetitions for the texture. |

closed |
Sets whether to close (true) the bottom and top of the cylinder
or not (false). |

steps |
How many steps are used to make the cylinder "round" (typically
24) |

**Returns:** N/A

### Description

This function will add a cylinder of the specified size to the
chosen model.

### Example:

model[0] = d3d_model_create();

d3d_model_cylinder(model[0], -10, -10, -10, 10, 10, 50, 1, 1, true,
24);

The above code creates a model and adds a cylinder to it.

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