Switches on or off perspective projection.



Argument Description
enable Enables (true) or disables (false) perspective projection

Returns: N/A


This turns on (or off) perspective projection. With a perspective projection instances that have a greater depth will appear smaller, so when the depth is 0 it is equal to the original size and the viewpoint for the camera is placed at a distance above the room. This default distance is equal to the width of the room as that gives a reasonable starting projection, and only instances in front of the camera are drawn. Don't use instances with a depth smaller than 0 (or at least not smaller than -w where w is the width of the room or the view).



The above code switches on perspective projection.

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