draw_surface_stretched(id, x, y, w, h);
|id||The unique id (index) of the surface to draw.|
|x||The x position of where to draw the surface.|
|y||The y position of where to draw the surface.|
|w||The width at which to draw the surface.|
|h||The height at which to draw the surface.|
This function simply takes a surface and stretches it over the
given width and height so that it occupies the area. As with
draw_surface you can
specify a surface and then the x / y position in the room for the
surface to be drawn at and finally a width and a height (which must
be pixel values).
NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.
draw_surface_stretched(surf, 10, 10, 100, 100);
This will draw the surface indexed in the variable "surf" with its left corner at (10,10). Its width and height are both set to 100, which is how much space it will occupy regardless of the surface's actual width and height.