draw_surface_stretched_ext(id, x, y, w, h, colour, alpha );
|id||The unique id (index) of the surface to draw.|
|x||The x position of where to draw the surface.|
|y||The y position of where to draw the surface.|
|w||The width at which to draw the surface.|
|h||The height at which to draw the surface.|
|colour||The colour with which to colour the surface.|
|alpha||The alpha with which to blend the surface.|
This function does exactly the same as the draw_surface_stretched
function with the added ability to set the colour blending and
alpha value for the surface when it is drawn (similar to the
NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.
draw_surface_stretched_ext(surf, x, y, 200, 200, c_white, 0.5);
This will draw the given surface with its left corner at the instances x/y position and it will be stretched to occupy an area of 200x200 pixels with no blending, but partial transparency.