Sets a tile's blending.


tile_set_blend(index, colour);

Argument Description
index The index of the tile to set.
colour The colour to blend the tile with.

Returns: N/A


With this function you can set a colour to be blended with the tile. The default value for the blend colour is -1 (which represents the constant c_white) but any colour value can be used. This is not permanent and if the player leaves the room and returns to it again, the tile will have it s original blend colour (if it was placed in the room editor and the room is not persistent).


var tile;
tile = tile_layer_find(-1000, mouse_x, mouse_y);
if tile_get_blend(tile) != -1
   tile_set_blend(tile, c_white);

The above code will first get the index of a tile at the mouse position with a depth of -1000 and then use that value to check whether the tile blend is anything other than the default -1. If it is it sets the tile blend to white (no blending).

Back: Background Tiles
Next: tile_set_depth
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