Loops the indicated sound.



Argument Description
index The index of the sound to loop.

Returns: N/A


This function can be used to make a sound play and loop (ie: when the sound ends it immediately starts again) from the moment the function is called until either of the functions sound_stop or sound_stop_all are used. If the sound to loop is *.mp3 format, then it will silence any other *.mp3 sound currently playing.


if global.Music    {

The above code will check a global variable and if it returns true then the sound indexed in the variable "snd_MainMusic" will start to play and loop again when finished.

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