Returns a value based on the current axis position.


gamepad_axis_value(device, axisIndex);

Argument Description
device Which gamepad device "slot" to check.
axisIndex The axis index to check (see the constants list).

Returns: real


You can use this function to get the value of the different axes from a given gamepad. The return value will be between -1 and 1 for each of the available horizontal and vertical axes (the constants used by this function can be found listed here).


var haxis = gamepad_axis_value(0, gp_axislh);
var vaxis = gamepad_axis_value(0, gp_axislv);
direction = point_direction(0, 0, haxis, vaxis);
speed = point_distance(0 ,0, haxis, vaxis) * 5;

The above code sets the speed and direction of the instance based on the returned values of the left analogue controller of the gamepad plugged into device "slot" 0.

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