Checks for a joystick.



Argument Description
id The id of the joystick to check for (1 or 2).

Returns: Boolean


This function will return true if a joystick/gamepad with the given id is connected or false if it is not. The id can be either 1 or 2 as GameMaker: Studio only accepts input from a maximum of two joysticks/gamepads.

NOTE: This function is only available for Windows.


if joystick_exists(1) || joystick_exists(2)
   global.Control = 3;

The above code checks to see if a joystick or gamepad is connected to the device and, if so, sets a global variable.

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Next: joystick_name
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