Destroys the indicated mp_grid and frees up its memory.



Argument Description
id Index of the mp_grid that is to be destroyed

Returns: N/A.


You can use this function to destroy the indicated mp_grid and free up the memory allocated it. It is essential that you call this whenever the mp_grid is finished with or you could potentially get a memory leak, meaning that your game will slow down over time and eventually crash.

NOTE: Destroying an mp_grid when there are still instances using it will result in an error!


if timer = 0

The above code will destroy the mp_grid indexed in the variable "grid" if the variable "timer" is equal to 0, and then goto another room.

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