|type||The type of socket connection to create (see the constants listed below).|
This function is used to create a new client socket for your
game to communicate over the network. You must define the socket
type (see the list of constants below) and the function will return
a unique id for that socket, which should be used in all
further function calls for that socket, or a value of less than 0
if the connection fails.
NOTE: You can use the IP "127.0.0.1" to connect back to the same device that is running the game.
|network_socket_tcp||Create a web socket using TCP.|
|network_socket_udp||Create a web socket using UDP.|
network_connect( client, “220.127.116.11”, 6510 );
The above code will create a new TCP socket then attempt to connect through that to the given IP address on port 6510.